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The artillery pieces that were used during the Farsight conflicts differed from those used in previous conflicts in a number of ways.

Chiefly, they were autonomous: there was no truck required to move them, instead relying on a convertible structure that lowered into a tank-like track driven vehicle in less than 120 seconds. They had no passenger transport capability, as they were designed to be moved and fired on orders from a Forward Operating Base, alongside an attaché of combat engineers should the piece be damaged or attacked by small arms fire.

Secondly, the machines were partially self-sufficient. Whilst they required fuel to operate at maximum efficiency, they were equipped with a number of integral solar and wind harvesters, and could run on electric if required.

SpecificationsEdit

These artillery fired 130MM caliber ordinance, a conventional ammunition type for guns of this kind that are effective against ground targets such as infantry, mechs, or structures. They can fire 6 rounds a minute, considered slow by traditional standards, but are aided by PGM laser and satellite guidance, making them particularly lethal.

Artillery unitsEdit

Faction Name
Ares
Shadow Redeemers
Swords of Damocles
Armi di Dio
Le Tempeste
Grandinata
Jupiter
Brutus
Volley
Vestus
Ragnarok
Bellumalleo
Stormfury
Farley's Fusiliers
Spud Gun
Bunker Buster
Deadeye
Thor
DAIA
R.O.N.T.S
Old Pacific
Pummeller
April's Showerers
Shelly
Grapeshot
Misfire
Thunderstruck
Zafar
Caspian Guns
Skyfire
Javelin
Meteorite
Almarjam
Mufajir
Speartip
Wrath
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